返回画廊 Back to gallery 三维与渲染 3D & rendering / 描述性分类 An editorial category
切面低多边形风 Faceted low-poly 用可见的几何切面和简化模型组织空间,以大色块代替密集纹理。这里关注体块、剪影与色彩分区,不把所有低面数游戏视为同一风格。 Visible polygonal facets and simplified meshes shape the world, with broad color fields replacing dense textures. The emphasis is on volume, silhouette and color grouping, rather than polygon count alone.
AER Memories of Old AER Memories of Old Forgotten Key
看什么 What to look for 01 清晰可见的几何切面 Clearly visible geometric facets
02 低细节纹理与大色块 Sparse textures and broad color fields
03 通过轮廓与层次表达空间 Depth built from silhouettes and layers
代表游戏 Games in this style 03 / 参考作品 REFERENCES Forgotten Key
AER Memories of Old AER Memories of Old 浮空岛和山体由清晰的多边形切面构成,几乎不依赖写实表面纹理。 Floating islands and mountains use legible polygonal facets with little reliance on realistic surface textures.
官方来源 Official source 图片来源与署名 Image source & credits Forgotten Key / Daedalic Entertainment
官方商店公开截图;未确认独立转载许可。版权归相应权利人所有。 Public official-store screenshot; separate republication permission has not been verified. Copyright remains with the respective rights holders.
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Reflections, a Ubisoft Studio
Grow Home Grow Home 植物、岩石和机器人保留低面数棱角,以明快纯色区分可攀爬的形体。 Plants, rocks and the robot retain angular low-poly forms, with bright solid colors separating climbable shapes.
官方来源 Official source 图片来源与署名 Image source & credits Ubisoft / Reflections
官方商店公开截图;未确认独立转载许可。 Public official-store screenshot; separate republication permission is unverified.
官方来源 Official source · 打开原图 Open original image
David Wehle
The First Tree The First Tree 狐狸与远山用简化面片塑形,柔和渐变天空衬托低多边形地景。 The fox and distant mountains use simplified planes, framed by soft gradient skies.
官方来源 Official source 图片来源与署名 Image source & credits David Wehle
官方商店公开截图;未确认独立转载许可。 Public official-store screenshot; separate republication permission is unverified.
官方来源 Official source · 打开原图 Open original image